Splitting the Party — and Running 3 Combats at Once
Three separate fights, one table, and a simple rhythm: play one round, then cut to the next scene.
Usually I try to avoid splitting the party, but last session, I specifically planned the session to do just that.
I ended up running three combat encounters at the same time, and it worked way better than I expected.
The setup
The party split into three separate scenes:
- 1 PC vs an elite enemy
- 1 PC vs an elite enemy
- 2 PCs + an NPC vs the BBEG (the big end-of-arc fight)
Each encounter had its own vibe, its own terrain, and its own “this is the moment” energy.
How I ran it: 1 round per scene
The structure was simple and strict:
- Start a scene, roll initiative
- Run exactly 1 round
- Cut to the next scene
- Repeat
That’s it. No complicated system — just fast scene switching, over and over.
What surprised me
I expected the split to make the table feel scattered.
Instead, everyone was more focused than in a normal big group combat, because:
- Something interesting was always happening somewhere
- Nobody had to wait long for their next moment
- Each player felt like the “main character” of their scene
And as the DM, it gave me way more room to lean into individual playstyles. A rooftop skirmish can feel totally different from a magical duel, which can feel totally different from a brutal boss fight — and that contrast kept the energy high.
The BBEG was built for a 2-character fight
The boss encounter was the one I was most curious about, because it was “only” two PCs (plus an NPC).
So I designed the BBEG to thrive in that exact situation:
- Echo Knight-inspired abilities (clone / misdirection / pressure from multiple angles)
- Tools to threaten both targets so it didn’t become a one-person duel
- Movement and control to keep it dynamic instead of “stand still and trade hits”
That fight still felt like a finale, not a side scene.
Why I think it worked
If I had to boil it down, it’s this:
- The cuts kept tension high automatically
- The split created spotlight by design
- The encounters felt distinct, so the session never got “samey”
I’m not going to split the party every session — but I’m officially less afraid of it now. This was one of those DM experiments that looked risky on paper and turned out to be pure fun at the table.
Originally shared on Patreon. Edited for this website.
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